Please visit for more software

Please visit for more software

Friday, 20 April 2012

Blender 2.63 RC 1

Blender 2.63 RC 1
Blender Foundation - 27.85MB (Open Source)
Blender is an integrated application that enables the creation of a broad range of 2D and 3D content. Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. Through it's open architecture, Blender provides cross-platform interoperability, extensibility, an incredibly small footprint, and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics application in the world.

Key Features:

  •     Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, rigging, skinning, animation, particle and other simulation, scripting, rendering, compositing, post-production, and game creation;
  •     Cross platform, with OpenGL uniform GUI on all platforms, ready to use for all versions of Windows (98, NT, 2000, XP), Linux, OS X, FreeBSD, Irix, Sun and numerous other operating systems;
  •     High quality 3D architecture enabling fast and efficient creation work-flow;
  •     More than 200,000 downloads of each release (users) worldwide;
  •     User community support by forums for questions, answers, and critique at and news services at;
  •     Small executable size, easy distribution.

Change Log:

· BMesh is the new Blender mesh system with full support for N-sided polygons instead of only triangles and quads.
· In particular there is a new Dissolve tool to remove vertices, edges and faces without making holes in the mesh, a new Inset tool to inset faces, and a much improved Knife tool which takes advantage of N-gons to generate clear cuts. Tools such as subdivide and loop cut will also generate clean topology because faces no longer have to be triangulated.

· Among the features added in this release are support for rendering environment maps, render layer mask layers, a shadow render pass, ambient occlusion and float precision textures.

Motion Tracker:
· Motion tracking got some improvements which are mostly relates on 2D stabilization and few smaller tools.

More Features:
· Other new features in this release include face hiding for sculpting, a compositing node to output multiple files at once or multilayer EXR files, new tools for linking and detaching nodes and more particle rotation options

Bug Fixes:

3D View:
· fix #30455: orthographic grid alignment jumps/shifts when zooming - r44739
· fix #30508: there being no way to pause fly mode when using keyboard for navigation - r44779
· fix #30643: crasher on entering edit mode with VBOs enabled - r45280
· fix #30719: align view to selected has unexpected results on further view change - r45262
· fix: corrected normals for flat-shaded non-VBO sculpt drawing - r44283, r44294
· fix: textured-mode drawing in editmode - r44685
· fix: update the sculpt menu to use the correct path to the unified paint settings - r44159

· fix #30097: current frame indicator on motion paths drawn incorrectly - r44737
· fix #30438: x=zero not accepted for a bone tail - r45103
· fix #30716: clamp to constraint locks up blender after a while - r45263
· fix #30709: renaming a bone renames all drivers' targets using a bone of that name, regardless of the armature - r45291
· fix #30495: framerate goes crazy after changing sync mode from "frame dropping" to "no sync" while playing anim - r44979
· fix: alt+A animation playback not starting with the scene start frame - r44747

· fix #29082: skeletal animation collada import for , and transform types - r44221
· fix #27022: collada export: add bone parenting of objects - r44231
· fix #30230: crash after importing collada file - r44251
· fix #29621: collada import of joints crashes blender - r44636
· fix #30440: collada import: no faces/uv after bmesh merge - r44683
· fix #27629: collada import does wrong transformations - r44935
· fix #29246: collada armature animation doesn't correctly import - r45085
· fix: collada export - fix no polylist after bmesh-merge - r44418
· fix: collada export - bone parenting is actually against the tail - r44419

Image & Video:
· fix #30384: multilayer exr files not saving compressed correctly - r44580
· fix #30436: externally editing unsaved images fails - r44687
· fix #30467: image editor scope display wrong opacity values - r44734
· fix: replacing a generated image with a file, the image would stay generated - r44139

Mesh Editing:
· fix #25649: image editor paint icon missing until enter weight paint - r44192
· fix #30266: issue with weight painting - colors are black and grey and you can't draw weights - r44272
· fix #30281: left/right vertex weights flipped - r44299
· fix #30290: shape keys not working as expected propagating unwanted changes to other keys
· fix #30293: converting text to mesh crashes blender - r44433
· fix #30318: increase/decrease selection won't work (select-more/less) - r44378
· fix #30361: edge length will not be diplayed properly with clipping borders -r44515
· fix #30375: loop select should not become a redo history item - r44482
· fix #30435: torus batch building used different logic of how it's adding to scene layers than C-defined primitives - r44749
· fix #30489: loop cut by typing numbers is limited to 32 - r44741

· fix #30351: solidify modifier high quality normals fails - r44469
· fix #30320: shading issue with boolean modifier - r44371
· fix #30395: boolean modifier - degenerated triangles from bmesh + difference - r44548
· fix #30496: bugs and crashes about "make links modifers" function - r44834
· fix #30561: modifiers with use_apply_on_spline = True do not work on curve with shapekeys - r44921
· fix #30531: mirror modifier with vertex groups did not add both the left and right groups to merged vertices, only one - r45001
· fix #30398: mesh objects with curve modifiers render in thier 'rest' position, not thier 'pose' position - r45345
· fix: UI error - some curve settings were in the path panel and were greyed out when 'Path Animation' was disabled, but were infact used for the curve deform modifier - r44512
· fix #30406: hooks ignore automatic handles setting in curves - r44836
· fix #30647: error in wire drawing of subsurf when draw all edges is enabled - r45171

Motion Tracking:
· fix #30485: TRANSFORM / STABILIZE 2D: First row / column blackness - r44743
· fix: crash when re-tracking track used for rotation stabilization - r44183
· fix: Camera tracing search area was always centered to marker's position when tracking - r44295
· Various fixes of 2d stabilization and autoscale factor calculation - r44788
· fix: OpenEXR half float save function resulting in dark images saved - r44654

· fix #30405: combine HSVA node not working correct with fixed color instead of socket connected as input - r44589.
· fix #30627: delete node with reconnect (ctrl-x) is broken - r45089

· fix #30231: drag and droping parenting from outliner giving unnecessary loop error - r44311
· fix #30306: crash duplicating object with action actuator but no animation data - r44381
· fix #30337: missed set origin for metaball - r44453
· fix #30419: median wrongly setting lattice vertex weights - r44599
· fix #30614: some display settings are uneeded for non-geometry/material object types, and armature have no boundbox - r45084

· fix #30098: particle rotation wrong / explode modifier - r44977
· fix #30298: fluid simulation from older files not working when loaded into 2.62 - r44377
· fix #30268: cloth collision and springs not working after bmesh merge, these cloth and collision modifiers require tesselation still - r44389
· fix #30413: dynamic paint crash with texture slots with no texture assigned - r44592
· fix #30464: confusing lack of label for fluid "use" - r44735
· fix #30445: particle simulation, rekey crashes blender - r45026
· fix #30456: transforming object with a hair particle system, on a frame after the cache end frame would reset to the previous state on confirm - r44995

· fix #30201: bpy_extras.image_utils.load_image always returns placeholder - r44138
· fix #30402: modules dir missing from sys.path - r45251
· fix #30454: perspective_matrix not update in real time with bpy.ops.view3d.zoom - r44647
· fix #30589: RNA function descriptions not showing in python console on autocomplete - r45019
· fix #30729: custom property add/remove wasnt doing an undo push - r45277
· fix #30336: couldn't playback from python without having played back via logic bricks once - r44417

· fix #30415: motion blur option still had an effect on external engines / cycles - r44587
· fix #30416: python render_stats handler now also gets called when the saved file message is printed - r44588
· fix #30421: panorama option in camera properties always disabled - r44606
· fix #30512: external render saved render result after reporting error - r44830
· fix #30449: sampled motion blur not working with softbody - r44994
· fix #30173: render not working when initialized on frame 1 - r44225
· fix #30420: metaball shading inverted in raytraced reflection - r45029

Render: Cycles:
· fix #30272: preview render not updating when changing particle emission from with instanced objects - r44300
· fix #30246: rendering multiple render layers with CUDA were not working - r44385
· fix #30140: multi GPU rendering with one device supporting full shading and the other not can't work correct, disabled - r44386
· fix #30439: node group conversion crash with certain node setups - r44669
· fix #30472: 3d view objects not rendered - r44820
· fix #30603: incorrect ray differentials when rendering with panorama camera, causing bump map issues - r45035
· fix #30551: passes combining did not always give identical result combined with antialiasing/defocus - r45246
· fix #30769: showing wrong image from active face in the uv editor, with multiple material slots - r45347
· fix rendering a material that mixes a transparent and glass BSDF would give a different result with/without using light passes - r45028

· fix #30229, #30196: build proxy from meta and image strips used resolution used for display, not set by building job which leads to unusable proxies - r44177
· fix #30254: no red warning border on metastrips with Extend (E) - r44455
· fix #30196: proxies not visible in sequencer preview window until restart - r44358
· fix #30315: temporary proxy files are not erased and old proxys are not updated if the proxy is built more then once (windows) - r44363, r44545
· fix #28159: sequencer strip crop values on proxy not scene render size - r44946
· fix #29758: sequencer image offset error with render percentage - r29758
· fix #30499: video sequencer crashes when moving around within a sequence - r45055
· fix #30491: not updating scene strip length in video sequencer when changing length of scene - r45192

· fix #30197: snapping: align rotation button for volumes doe not make sense - r44429
· fix #30373: which part to snap in volume snapping is removed - r44798
· fix #30594: uv editor transform tools did not show help/pivot line to indicate transform center as it did in 2.49 - r44993

User Interface:
· fix #30616: inconsistency with delete and backspace of resetting values - r45063
· fix #30623: user-defined render presets bug lead to blender crash on path with non-ascii characters - r45073
· fix #30575: text gets wrongly clipped when using accented letters - r45080
· fix #30653: wrong image in image editor after loading new .blend file - r45161
· fix #30430: can only alt+scroll image buffer slot once - r45168
· fix #30708: pressing escape in the color picker popup did not reset to the previous color - r45293
· fix #30770: missing node editor redraw when changing active material by clicking on face in edit mode - r45340
· fix #30776: image editor pan not using continuous grab if enabled - r45346
· fix #28279: shift+S used twice in maya keyconfig - r45373
· fix #30323: graph view in the movie clip editor does not stay open - r44384


Post a Comment